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Mapping the Museum Digital Skills Ecosystem: New research aims to transform digital use in museums
POSTED 23 Apr 2018 . BY Tom Anstey
The report outlines how digital responsibilities and skills are managed and shared by those working in museums
New research aimed at transforming the ways museums in the UK use digital technologies to share their collections and engage new audiences with their work has suggested that the key to success lies within improving digital literacy of staff across all levels.

Called Mapping the Museum Digital Skills Ecosystem, the Phase One report outlines how digital responsibilities and skills are managed and shared by those working in museums. The research was compiled by the Institute for Employment Research (IER) and the Research Institute for Cultural and Media Economies (CAMEo) at the University of Leicester, with the team visiting a range of UK museums to find out how staff and volunteers are currently using digital technology, and to investigate how demand for these skills is changing.

According to the report, "there is great potential to create a digitally confident museum workforce that can adapt and evolve with technology".

Among the report's findings, there were several key takeaways, including:

• Museums have taken different approaches to developing and managing digital skills.

• Museums are exploring, learning and demanding new digital skills to help them innovate and create with digital.

• While all museum roles now have some kind of digital element, digital skills are not in ready supply throughout the museum workforce.

• Museums typically rely on in-house and ad hoc training to develop digital skills among their staff and volunteers.

• The need for a systematic approach to assessing and identifying skills needs is recognised but museums lack the time to do the work.

“The phase one findings offer museums and the cultural sector an opportunity to reflect on their own digital skills and how they can be used to take advantage of digital," said Dr Sally-Anne Barnes, who led the IER team.

"This important study offers a new approach to understanding and developing digital literacy in the UK museum sector. Today’s Phase One report maps the ways that digital skills are currently supplied, developed and deployed in the UK museum sector and has also pinpointed important changes in current demand for these skills."

The second phase of the research will be used to help to define prototype and test practical activities that help to build digital literacies.

"There is an exciting opportunity here to leverage research to make a substantive and poignant contribution to this strategic government priority," said Dr Ross Parry from the School of Museum Studies at the University of Leicester and project leader. "Our research can help deliver this change."

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NEWS
Mapping the Museum Digital Skills Ecosystem: New research aims to transform digital use in museums
POSTED 23 Apr 2018 . BY Tom Anstey
The report outlines how digital responsibilities and skills are managed and shared by those working in museums
New research aimed at transforming the ways museums in the UK use digital technologies to share their collections and engage new audiences with their work has suggested that the key to success lies within improving digital literacy of staff across all levels.

Called Mapping the Museum Digital Skills Ecosystem, the Phase One report outlines how digital responsibilities and skills are managed and shared by those working in museums. The research was compiled by the Institute for Employment Research (IER) and the Research Institute for Cultural and Media Economies (CAMEo) at the University of Leicester, with the team visiting a range of UK museums to find out how staff and volunteers are currently using digital technology, and to investigate how demand for these skills is changing.

According to the report, "there is great potential to create a digitally confident museum workforce that can adapt and evolve with technology".

Among the report's findings, there were several key takeaways, including:

• Museums have taken different approaches to developing and managing digital skills.

• Museums are exploring, learning and demanding new digital skills to help them innovate and create with digital.

• While all museum roles now have some kind of digital element, digital skills are not in ready supply throughout the museum workforce.

• Museums typically rely on in-house and ad hoc training to develop digital skills among their staff and volunteers.

• The need for a systematic approach to assessing and identifying skills needs is recognised but museums lack the time to do the work.

“The phase one findings offer museums and the cultural sector an opportunity to reflect on their own digital skills and how they can be used to take advantage of digital," said Dr Sally-Anne Barnes, who led the IER team.

"This important study offers a new approach to understanding and developing digital literacy in the UK museum sector. Today’s Phase One report maps the ways that digital skills are currently supplied, developed and deployed in the UK museum sector and has also pinpointed important changes in current demand for these skills."

The second phase of the research will be used to help to define prototype and test practical activities that help to build digital literacies.

"There is an exciting opportunity here to leverage research to make a substantive and poignant contribution to this strategic government priority," said Dr Ross Parry from the School of Museum Studies at the University of Leicester and project leader. "Our research can help deliver this change."

MORE NEWS
The Everyday Heritage initiative celebrates and preserves working class histories
Off the back of the success of the first round of Everyday Heritage Grants in 2022, Historic England is funding 56 creative projects that honour the heritage of working-class England.
Universal announces long-awaited details of its Epic Universe, set to open in 2025
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo and How to Train Your Dragon worlds to its Florida resort.
Heartbreak for Swedish theme park, Liseberg, as fire breaks out
A fire has destroyed part of the new water world, Oceana, at Liseberg in Sweden, and a construction worker has been reported missing.
Museum director apologises after comparing the city of Florence to a sex worker
Museum director Cecilie Hollberg has come under fire for comparing the city to a sex worker due to uncontrolled mass tourism.
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Populous have unveiled their plans for a state-of-the-art e-sports arena, designed to stand as a central landmark in Qiddaya City’s gaming and e-sports district, Saudi Arabia.
Raby Castle reveals ambitious plans to become a major visitor destination
Raby Castle, known as one of the finest medieval fortifications in England, is nearing the end of an ambitious two-year renovation project.
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COMPANY PROFILES
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
instantprint

We’re a Yorkshire-based online printer, founded in 2009 by Adam Carnell and James Kinsella. [more...]
IAAPA EMEA

IAAPA Expo Europe was established in 2006 and has grown to the largest international conference and [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

08-08 May 2024

Hospitality Design Conference

Hotel Melià , Milano , Italy
10-12 May 2024

Asia Pool & Spa Expo

China Import & Export Fair Complex, Guangzhou, China
+ More diary  
 


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Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2024

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