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NEWS
Netflix's Black Mirror to give users a choice of stories: Will attractions follow?
POSTED 16 Oct 2018 . BY Luke Cloherty
The episode is to be the first of a number of viewers’ choice specials across brodcaster Netfilx’s ‘Originals’ range of shows
The upcoming season of the Emmy-winning science-fiction series Black Mirror, due for release in December, will have an episode that allows users to choose their own story.

The episode is to be the first of a number of viewers’ choice specials across broadcaster Netflix's ‘Originals’ range of shows, which will potentially include two new adaptations of video games.

Bloomberg has reported that sources close to Netflix have said the California-based company has closed a deal for at least one more live-action project and is negotiating the rights to others.

This isn't the first time Netflix has dabbled in these areas. In 2017 the online broadcaster released a new feature based on Puss-in-Boots called Puss in Book: Trapped in an Epic Tale. Aimed at children, the show used interactive cut scenes to allow viewers to select how they wanted the story to play out from branching decision paths.

After Puss in Book: Trapped in an Epic Tale came two more interactive children’s shows, namely Buddy Thunderstruck: The Maybe Pile and Stretch Armstrong: The Breakout, while a fourth interactive kids show, Minecraft: Story Mode will air on 7 November 2018.

This next step with Black Mirror is the streaming service's first push into the adult market. Given Black Mirror's popularity – it was the 6th most watched show on the UK Netflix platform in 2017 – and taking its sci-fi format with dystopian consequences into consideration, the show would be a decent measuring stick to see how viewers respond to such a format.

The implications of all of this new interactive programming for the attractions industry could be significant. In 2017, Aaron Bradbury, VFX supervisor for immersive storytelling studio NSC Creative, told Attractions Management about the possibilities of interactive experiences at visitor attractions.

"We know there is a way to make interactive narratives work meaningfully," he said. "As I embark on a journey into multi-narrative experiences within VR, I hope there is a meaningful destination.

"It makes sense to avoid travelling down paths that are already full of dead ends, but nothing is more rewarding than exploring new avenues and finding that special place hidden behind the trees."

Although there may be some roadblocks in the way of these types of interactive experiences' entry to the visitor attractions market, Bradbury was optimistic that they will eventually prevail.

"Linear media loves to toy with the idea of interactive and branching narratives whether it be the setting for visitors to Westworld or the mind-bending world of Rick and Morty,” said Bradbury.

"These interactive and branching narratives are very much in the games industry and the optimistic path is a feeling that among the dead ends, there are many more avenues to explore with this medium."

Netflix’s rivals have been getting in on the act recently in terms of interactive storytelling. HBO, one of its closest competitors, released its first interactive show last year: Mosaic. Directed by Steven Soderbergh, the longer version of the show with the interactive features was available in a separate app on iOS and Android.

So, with Netflix’s latest move towards this type of programming and with HBO’s Mosaic already out there for consumption, will attractions follow? Creating technology-led branching narratives for visitors to consume?

Judging by the constant flurry of rides and attractions that spring up on the back of television shows, it could be evident that one follows the other, with a future where interactive attractions are simply a natural follow-on from interactive television to become the norm.

To read more from Aaron Bradbury and a panel of experts including Merlin Entertainments creative director Paul Moreton, Thinkwell Group principal for attractions and museums Chris Dumrick, and BRC Imagination Arts vice president Christian Lachel, click here.


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Universal announces long-awaited details of its Epic Universe, set to open in 2025
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo and How to Train Your Dragon worlds to its Florida resort.
Heartbreak for Swedish theme park, Liseberg, as fire breaks out
A fire has destroyed part of the new water world, Oceana, at Liseberg in Sweden, and a construction worker has been reported missing.
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NEWS
Netflix's Black Mirror to give users a choice of stories: Will attractions follow?
POSTED 16 Oct 2018 . BY Luke Cloherty
The episode is to be the first of a number of viewers’ choice specials across brodcaster Netfilx’s ‘Originals’ range of shows
The upcoming season of the Emmy-winning science-fiction series Black Mirror, due for release in December, will have an episode that allows users to choose their own story.

The episode is to be the first of a number of viewers’ choice specials across broadcaster Netflix's ‘Originals’ range of shows, which will potentially include two new adaptations of video games.

Bloomberg has reported that sources close to Netflix have said the California-based company has closed a deal for at least one more live-action project and is negotiating the rights to others.

This isn't the first time Netflix has dabbled in these areas. In 2017 the online broadcaster released a new feature based on Puss-in-Boots called Puss in Book: Trapped in an Epic Tale. Aimed at children, the show used interactive cut scenes to allow viewers to select how they wanted the story to play out from branching decision paths.

After Puss in Book: Trapped in an Epic Tale came two more interactive children’s shows, namely Buddy Thunderstruck: The Maybe Pile and Stretch Armstrong: The Breakout, while a fourth interactive kids show, Minecraft: Story Mode will air on 7 November 2018.

This next step with Black Mirror is the streaming service's first push into the adult market. Given Black Mirror's popularity – it was the 6th most watched show on the UK Netflix platform in 2017 – and taking its sci-fi format with dystopian consequences into consideration, the show would be a decent measuring stick to see how viewers respond to such a format.

The implications of all of this new interactive programming for the attractions industry could be significant. In 2017, Aaron Bradbury, VFX supervisor for immersive storytelling studio NSC Creative, told Attractions Management about the possibilities of interactive experiences at visitor attractions.

"We know there is a way to make interactive narratives work meaningfully," he said. "As I embark on a journey into multi-narrative experiences within VR, I hope there is a meaningful destination.

"It makes sense to avoid travelling down paths that are already full of dead ends, but nothing is more rewarding than exploring new avenues and finding that special place hidden behind the trees."

Although there may be some roadblocks in the way of these types of interactive experiences' entry to the visitor attractions market, Bradbury was optimistic that they will eventually prevail.

"Linear media loves to toy with the idea of interactive and branching narratives whether it be the setting for visitors to Westworld or the mind-bending world of Rick and Morty,” said Bradbury.

"These interactive and branching narratives are very much in the games industry and the optimistic path is a feeling that among the dead ends, there are many more avenues to explore with this medium."

Netflix’s rivals have been getting in on the act recently in terms of interactive storytelling. HBO, one of its closest competitors, released its first interactive show last year: Mosaic. Directed by Steven Soderbergh, the longer version of the show with the interactive features was available in a separate app on iOS and Android.

So, with Netflix’s latest move towards this type of programming and with HBO’s Mosaic already out there for consumption, will attractions follow? Creating technology-led branching narratives for visitors to consume?

Judging by the constant flurry of rides and attractions that spring up on the back of television shows, it could be evident that one follows the other, with a future where interactive attractions are simply a natural follow-on from interactive television to become the norm.

To read more from Aaron Bradbury and a panel of experts including Merlin Entertainments creative director Paul Moreton, Thinkwell Group principal for attractions and museums Chris Dumrick, and BRC Imagination Arts vice president Christian Lachel, click here.


MORE NEWS
The Everyday Heritage initiative celebrates and preserves working class histories
Off the back of the success of the first round of Everyday Heritage Grants in 2022, Historic England is funding 56 creative projects that honour the heritage of working-class England.
Universal announces long-awaited details of its Epic Universe, set to open in 2025
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo and How to Train Your Dragon worlds to its Florida resort.
Heartbreak for Swedish theme park, Liseberg, as fire breaks out
A fire has destroyed part of the new water world, Oceana, at Liseberg in Sweden, and a construction worker has been reported missing.
Museum director apologises after comparing the city of Florence to a sex worker
Museum director Cecilie Hollberg has come under fire for comparing the city to a sex worker due to uncontrolled mass tourism.
Populous reveals plans for major e-sports arena in Saudi Arabia
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+ More news   
 
COMPANY PROFILES
IAAPA EMEA

IAAPA Expo Europe was established in 2006 and has grown to the largest international conference and [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
RMA Ltd

RMA Ltd is a one-stop global company that can design, build and produce from a greenfield site upw [more...]
TechnoAlpin

TechnoAlpin is the world leader for snowmaking systems. Our product portfolio includes all different [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

08-08 May 2024

Hospitality Design Conference

Hotel Melià , Milano , Italy
10-12 May 2024

Asia Pool & Spa Expo

China Import & Export Fair Complex, Guangzhou, China
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2024

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS